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<title>轮回之牢: 成员列表</title>
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   <div id="projectname">轮回之牢<span id="projectnumber">&#160;0.0.1</span>
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  <div class="headertitle"><div class="title">Barrel 成员列表</div></div>
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<p>成员的完整列表，这些成员属于 <a class="el" href="class_barrel.html">Barrel</a>,包括所有继承而来的类成员</p>
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  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>Barrel</b>(const Point &amp;pos, double width, double height, bool fixed=true, bool canGoThrough=true, bool canClimb=false) (定义于 <a class="el" href="class_barrel.html">Barrel</a>)</td><td class="entry"><a class="el" href="class_barrel.html">Barrel</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_base_object.html#ad2f96304fd2dfe3bf450c7b63da6b470">BaseObject</a>(const BaseObject &amp;)</td><td class="entry"><a class="el" href="class_base_object.html">BaseObject</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>BaseObject</b>(const Point &amp;pos, double width, double height, bool fixed, bool can_go_through, bool can_climb) (定义于 <a class="el" href="class_base_object.html">BaseObject</a>)</td><td class="entry"><a class="el" href="class_base_object.html">BaseObject</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>BaseOrnament</b>(const Point &amp;pos, double width, double height, bool fixed, bool canGoThrough, bool canClimb) (定义于 <a class="el" href="class_base_ornament.html">BaseOrnament</a>)</td><td class="entry"><a class="el" href="class_base_ornament.html">BaseOrnament</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_base_object.html#aed57694880d2f2f972012200f734f0d4">can_climb</a></td><td class="entry"><a class="el" href="class_base_object.html">BaseObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_base_object.html#ad3518dc3b4c964b4aa3417d72cdb2620">can_go_through</a></td><td class="entry"><a class="el" href="class_base_object.html">BaseObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_barrel.html#a5a3b05e448e59f64b6118601ebbff947">draw</a>(const Point &amp;show_pos, float window_width, float window_height) const override</td><td class="entry"><a class="el" href="class_barrel.html">Barrel</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_base_object.html#acc5d2f48b26c6fef8d7bcf0c8194c2da">fixed</a></td><td class="entry"><a class="el" href="class_base_object.html">BaseObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_barrel.html#a2e98aff1f078e2efa3928492570af948">getClassName</a>() override</td><td class="entry"><a class="el" href="class_barrel.html">Barrel</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_base_object.html#a90bc7e758fa62359c6e0784415bf3095">getHeight</a>() const</td><td class="entry"><a class="el" href="class_base_object.html">BaseObject</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_base_object.html#a9ad52a6ad68a6fa37707e4b95da209be">getId</a>() const</td><td class="entry"><a class="el" href="class_base_object.html">BaseObject</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_base_object.html#a0b678f52f9f6e06c237a22715fa4331e">getMoveSpeed</a>() const</td><td class="entry"><a class="el" href="class_base_object.html">BaseObject</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_base_object.html#a7e176d1d960045fc200077eca43965e5">getPos</a>() const</td><td class="entry"><a class="el" href="class_base_object.html">BaseObject</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_base_object.html#aa6b51f6eda42de15bbcf9b0c4fb1db51">getWidth</a>() const</td><td class="entry"><a class="el" href="class_base_object.html">BaseObject</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>height</b> (定义于 <a class="el" href="class_base_object.html">BaseObject</a>)</td><td class="entry"><a class="el" href="class_base_object.html">BaseObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_base_object.html#a2fc71ba7e6b9c65e86ef8e44a44cc29f">id</a></td><td class="entry"><a class="el" href="class_base_object.html">BaseObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_base_object.html#a39c190a92cdff0b0a0f02b0cb3ee7235">isActorOn</a>(const Actor &amp;actor) const</td><td class="entry"><a class="el" href="class_base_object.html">BaseObject</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_base_object.html#a11bb79be3c9bbe90709cbdcffa75d91e">isCanClimb</a>() const</td><td class="entry"><a class="el" href="class_base_object.html">BaseObject</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_base_object.html#ae27aa8d7730816c3b92844fa52e4a002">isCanGoThrough</a>() const</td><td class="entry"><a class="el" href="class_base_object.html">BaseObject</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_base_object.html#a35b5ede527bbd73c579d8bdbfb90bee9">isFixed</a>() const</td><td class="entry"><a class="el" href="class_base_object.html">BaseObject</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_base_object.html#ac243a7f83f8a6ac699ba521e9cc136b5">move</a>()</td><td class="entry"><a class="el" href="class_base_object.html">BaseObject</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_base_object.html#acaad2d283f2c18ec6fa5ca51672971ea">move_speed</a></td><td class="entry"><a class="el" href="class_base_object.html">BaseObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>next</b> (定义于 <a class="el" href="class_base_object.html">BaseObject</a>)</td><td class="entry"><a class="el" href="class_base_object.html">BaseObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_base_object.html#ae6a137a05e4cc941d0d208f7e43d3e55">path</a></td><td class="entry"><a class="el" href="class_base_object.html">BaseObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>PointAndTime</b> typedef (定义于 <a class="el" href="class_base_object.html">BaseObject</a>)</td><td class="entry"><a class="el" href="class_base_object.html">BaseObject</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_base_object.html#ad2b90ee5793b658f19945f5ed8252bfe">pos</a></td><td class="entry"><a class="el" href="class_base_object.html">BaseObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_base_object.html#af0a7ee2cbc8d7cf908e511a50b412777">pre</a></td><td class="entry"><a class="el" href="class_base_object.html">BaseObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_base_object.html#ad8782191bbcc265334390051b3efacbe">setCanClimb</a>(bool canClimb)</td><td class="entry"><a class="el" href="class_base_object.html">BaseObject</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_base_object.html#a5d5f8d904178f4af4e3ded503d364f94">setCanGoThrough</a>(bool canGoThrough)</td><td class="entry"><a class="el" href="class_base_object.html">BaseObject</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_base_object.html#a1baacb32f3f4e0481a46266fc3dfbbfc">setFixed</a>(bool fixed_)</td><td class="entry"><a class="el" href="class_base_object.html">BaseObject</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_base_object.html#ad748705eb9028d3f81c76828d072ac6d">setHeight</a>(double height_)</td><td class="entry"><a class="el" href="class_base_object.html">BaseObject</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_base_object.html#a3450a7ef7956a57567ddcd45fab9f533">setId</a>(const std::string &amp;id_)</td><td class="entry"><a class="el" href="class_base_object.html">BaseObject</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_base_object.html#a086ae2aee1a4243e68db93ff801018ca">setMoveSpeed</a>(double moveSpeed)</td><td class="entry"><a class="el" href="class_base_object.html">BaseObject</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_base_object.html#a9c078a1ace9b004fb63a1ce73dd38474">setPath</a>(const std::vector&lt; PointAndTime &gt; &amp;points)</td><td class="entry"><a class="el" href="class_base_object.html">BaseObject</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_base_object.html#a85204616ebfb2ba858abde26f203d359">setPos</a>(const Point &amp;pos_)</td><td class="entry"><a class="el" href="class_base_object.html">BaseObject</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_base_object.html#a3a47258298e3f5d0c63a516c11249d5e">setWidth</a>(double width_)</td><td class="entry"><a class="el" href="class_base_object.html">BaseObject</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_base_object.html#acea9e6ec0461a1e4643367f600543be7">waiting_time_remain</a></td><td class="entry"><a class="el" href="class_base_object.html">BaseObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_base_object.html#a345ddf24dd642359b75ec9e8cbec24b2">width</a></td><td class="entry"><a class="el" href="class_base_object.html">BaseObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>~BaseObject</b>() (定义于 <a class="el" href="class_base_object.html">BaseObject</a>)</td><td class="entry"><a class="el" href="class_base_object.html">BaseObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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